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Wrath
of the Lich King PVP Update
WOTLK PVP
Overlooking the frozen plains of the Great Dragonblight and the
inhospitable wastes of Borean Tundra lies a region known to the denizens
of Northrend as Wintergrasp. Seated atop a high plateau, Wintergrasp has
remained undisturbed for ages, its icy winds howling unheard amongst the
ancient titan fortifications that dot the landscape. However, the recent
arrival of Horde and Alliance forces in Northrend signals the end of
Wintergrasp's long and peaceful slumber, for the clash of iron and the
sound of battle will soon drown out the ruins' silent song of solitude.
An abundance of elemental materials and its strategically important
titan fortifications are making Wintergrasp the focus of a vicious
tug-of-war between the Horde and the Alliance. Much is at stake, and
both sides are beginning once again to field various kinds of war
machines ranging from catapults to steam-powered siege engines. Read on
to learn more about the nature and unique challenges of this new field
of battle, and arm yourself with knowledge to guide you when Horde and
Alliance clash among the ancient ruins of Wintergrasp.
Welcome to Wintergrasp
Wintergrasp, one of the newly added regions of Northrend, will introduce
a whole new kind of open-world PvP to World of Warcraft. Setting itself
apart from previous world PvP objectives such as Halaa or the spirit
towers of Terokkar Forest, Wintergrasp is designed to engage players
across the whole region in intense PvP warfare on an unprecedented
scale.
The objective of Wintergrasp is simple: storm the ancient titan fortress
at the zone's northern edge. Attackers will have to mount an intense
assault to overcome the fortress's thick walls and the point defenses
that dot the towers guarding the inner keep. The defenders, on the other
hand, need to rely on siege-breaking vehicles, defensive turrets, and
excellent teamwork to retain ground control and prevent the attackers
from breaching the keep's walls.
Many of Wintergrasp's buildings are destructible, meaning that siege
vehicles such as catapults can damage and eventually destroy them. Each
destructible structure has a certain amount of "health"; once depleted,
the structure will crumble, either allowing passage or ceasing
production. Attackers will only be able to gain entrance by breaching
one of the keep's walls, and so clever use of the siege vehicles is the
key to taking Wintergrasp.
Both offense and defense have access to workshops that can produce
vehicles specially designed to help the two sides accomplish their
objectives (see the sidebar for more information about the vehicles of
Wintergrasp). Each side has a limited number of vehicle slots. Every
vehicle that is brought to the field takes up one slot, but not every
player will immediately have access to all vehicles. In order to be able
to commission and operate a vehicle, players have to be of a certain
rank. Rank is a measurement of the player's contribution to the current
battle. As a player earns rank, he or she gains access to more powerful
vehicles. However, rank is reset after each battle.
Forsaken CatapultForsaken Catapult
Abilities:
* Plague Barrel
* Flame Breath
Required Rank: Corporal
Seats: One
DemolisherDemolisher
Abilities:
* Hurl Boulder
* Ram
Required Rank: First Lieutenant
Seats: Two
Siege EngineSiege Engine
Abilities:
* Fire Cannon
* Ram
Required Rank: First Lieutenant
Seats: Three
The battle for Wintergrasp has a set time limit of 45 minutes, within
which the attackers must capture the keep. If either the keep falls or
the time limit expires, Wintergrasp will enter a two and a half hour
cooldown period in order to allow attackers and defenders to regroup,
lick their wounds, and prepare for the next round. During this brief
ceasefire, the keep will be repaired, and the winning faction will be
able to enjoy the benefits of controlling Wintergrasp.
The first perk for the winning faction is a zone-wide buff that
increases that faction's damage output by a certain percentage. Because
Wintergrasp is the main source of high-level elemental materials, this
damage buff will make it easier to collect these precious resources.
Control of Wintergrasp also gives players the ability to collect stone
keeper's shards from the dungeon bosses of Northrend, and the shards can
be traded in for powerful weapons and armor. Last, but certainly not
least, there are rumors of an ancient titan vault beneath the keep. One
can only marvel at the thought of what treasures may be waiting
there....
Notes on Wintergrasp
Vehicles: Making the most out of your vehicles is the key to victory,
whether you're attacking or defending. As an attacker, you'll want to
take down the towers, walls, and finally the keep's gate. As the
defender, you'll want to destroy the bridges, the enemy workshops, and,
of course, the enemy vehicles.
Factories: Each side has a number of factories that can deploy vehicles.
However, there are only a limited number of vehicle slots per side, so
choose wisely. Factories can be destroyed, and each lost factory
decreases the available vehicle slots. Make sure to keep an eye on these
buildings at all times!
Walls: The keep is surrounded by thick walls, but these walls can be
attacked and destroyed. For the attackers, the question is whether to
concentrate all firepower on one wall section (and risk a direct
counter-assault by the defenders) or to spread out the attack (and risk
having the timer run out). For the defenders, the challenge is to keep
an eye on the walls' weakest points and prepare added safeguards that
will keep the attackers at bay.
Turrets: Thankfully the keep is not entirely without defenses. Mounted
atop the walls and other strategic locations are a number of turrets
that can lay waste to unwary attackers. Watch out for turrets, and try
to stay clear of them unless absolutely necessary. Turrets should be
made a primary target once the assault on the walls begins.
Towers: During the siege of Wintergrasp, the defenders should consider
mounting an assault of their own. For each of the attacking team's
towers that they manage to destroy, the defenders will be rewarded with
bonus honor. A good offense is a great defense, indeed!
PvP Flagging: Once you enter Wintergrasp, you will automatically flagged
for PvP, even on a PvE realm. If you do not wish to engage in PvP
combat, either wait for the relatively quiet cooldown period to begin,
or stay out of the zone entirely.
Graveyards: The graveyards in Wintergrasp work exactly like the
battleground graveyards.
WOTLK
New Battleground: Strand of the Ancients
Strand of the Ancients
Level 71-79, 80
The Strand of the Ancients is a battleground located off the southern
coast of the Dragonblight being introduced in Wrath of the Lich King.
This
battleground consists of 3 walls which have to be destroyed to continue,
capture points and a graveyard after each wall. The overall goal is to
be
the first team to get through the last wall.
Overview
The players will either have to attack, or defend. Attackers will start
on 2
boats (1 for Alliance, and 1 for Horde). All attackers will begin the
fight
in the boats which will approach the beach. The defenders will start the
fight on the beach.
When the battleground starts one faction will be assigned to be the
attacking team and the other will be assigned to be the defending team.
The
attacking team lands on the Island at the start of the battleground and
will
use siege weapons to break through the Island's walls and capture the
city
point by point gaining access to new siege weapons along the way. At
some
point the factions will switch, so the attacking team will become the
defending team and vice versa.[1] It is described as a "D-day invasion
scenario".
Entrance
Players must be at least level 71 to be eligible to join the Strand of
the
Ancients Battleground, although by speaking to the battlemaster you can
become neutral with the Valiance Expedition. Brackets are 71-79 and 80.
Players must interact with a battlemaster to join Strand of the
Ancients.
Battlemasters are located in all capitals back in Azeroth, Shattrath
City in
Outland's Terokkar Forest and Dalaran in Northrend's Crystalsong Forest.
There is no known physical entrance at the moment. It is possible that
an
entrance will be at Moa'ki Harbor and/or The Forgotten Shore, even
though
this is very unlikely.
Basic Rules
Players start on a ship for the first minute, isolated from the rest of
the
battleground (similar to other battlegrounds).
Horde and Alliance teams of up to 10/15 players compete to destroy the 3
walls and make their way to the end of the battleground.
First faction to reach the end wins.
NB: Note that there are a total of 5 walls. 2 at the Horde side, 2 at
the
Alliance side and 1 to block the way to the end for both factions.
It is possible that factions gain bonus Honor for each destroyed wall.
There are Siege weapons which will help you to destroy the walls,
buildings
and enemy players.
Honor Reward System
Strand of the Ancients items are available by spending honor accumulated
and
a varying amount of Strand of the Ancients Mark of Honor. Each victory
in
Strand of the Ancients awards three marks, and a loss awards one mark.
It is
unknown if ties are possible.
The Valiance Expedition is the Alliance faction for the battleground,
and
the Warsong Offensive is the Horde faction.
Siege Weapons
Main article: Siege weapon
The Demolisher
The Demolisher has both short and long range attacks
It is meant to bombard players and buildings from a long distance, it's
also
equipped with a ram to siege buildings.
It can hold up to 3 passengers, passengers are exposed and can be
targeted
individually. However, players can cast while the vehicle is moving if
they're in it.
Forsaken Catapult
The catapult is faster than the demolisher but its range is slightly
lower.
It does slightly less damage.
It cannot hold any passenger.
The Siege Engine
This is the siege weapon with the longest range.
The gunner is sitting in the turrent and has full control of the turret.
The driver is only moving the vehicle.
The passengers in this vehicle are fully protected but can't shoot other
enemies.
It's also got a very powerful ramming attack.
Flying machine
Flying Machines can bomb enemies, they're swift but very vulnerable to
anti
-air attacks.
Goblin Shredder
The shredder is an anti-air vehicle.
It will use anti-air rockets, they're long range homing missiles.
This is a personal armor suit, if the vehicle is destroyed the player
just
jumps out and keep fighting on his own.
You can use your sawblade as close range melee attacks.
The shredder can jump into the air just like rocket boots for players.
This
can also be used to jump over walls.
The shredder is very vulnerable to siege damage.
Trivia
The name at one point was in the WotLK beta was "Sands of Ulduran".
The island was described as "A Titan island off the coast of
Dragonblight",
but due to a secondhand typo the name of the island was thought to be "Tital
Isle" for some time.
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