WOW PVP Honor Grinding, WOW Arena Armor Set and Weapon Service
WOW PVP Honor Points Power leveling and Season 5 arena Pts Grinding Service WOW PVP Honor Points Power leveling and Season 5 arena Pts Grinding Service
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 Featured WOW PVP Arena Points or Battleground Honor Service

 

 

We are in California, USA.

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( All WOW pvp leveling service are for lvl 80 characters, and for both US and European servers.)

 

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Buy WOW Epic  PVP Armor Set Service

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This package include all the best pvp honor gear you can get in game, such as Bracer, Belt, Boots, Neck, Ring, Cape, and Trinket; Gloves, Legs, Chest, Helm, Shoulders, Ring, Trinket. This will make u rdy to compete in Mist of Pandaria's arena season.

 

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Buy 75,000 WoW Honor Points Grinding Service

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Buy 60,000 WoW Honor Points Grinding Service

 

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WOW PVP Honor Points Farming Service

 

WOW PVP Battleground Honor Points Power Grinding. Full Time - Weekly Plan

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 Around 50,000 honor per 24 hours ( av only, for other BGs, honor farmed will be less. ). Customer can tell us which BG's mark they want farm.

 

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WOW PVP Honor Pts and Marks of Honor Power Grinding Part-time Monthly Plan

12 hours per day for 30 Days. Monthly plan. Our leveler will grinding honor for you 12 hours per day for 30 days. Leveler will grinding honors as the schedule customer assigned.

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WOW PvP Honor Leveling

 

Marks of Honor Power Grinding 

 

“Gain Marks of Honor for the Specific BattleGrounds of your choice
while Ranking up your PvP Honor Points.” 

 

Alterac Valley - Arathi Basin - Warsong Gulch - Eye of the Storm - Strand of the Ancients

Marks of Honor Grinding Package - Gain 100 Marks of Honor for each of the 5 BGs.

Full Time Service. Maximized PvP sessions for our dedicated PvPrs that are not available to Game on a daily basis. Giving your character 100 Marks of Honor for each of the 5 Battlegrounds, AV, AB, WSG EOTS, and Strand of the Ancients. You also get Max 75,000 Honor points.

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Alterac Valley Battlegrounds

WOW PVP Marks of Honor Grinding Service

 

Alterac Valley - 100 Marks of Honor Power Grinding

Full Time Service. Gain 100 AV Marks of Honor, in 1-2 days. You will also get honor pts.

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Full Time Service. Gain 50 AV Marks of Honor, in 1 days.  You will also get honor pts.

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Arathi Basin Battlegrounds

WOW PVP Marks of Honor Grinding Service

 

Arathi Basin - 100 Marks of Honor Power Grinding

Full Time Service. Gain 100 AB Marks, in 1-2 days.  You will also get honor pts.

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Warsong Gulch Battlegrounds

WOW PVP Marks of Honor Grinding Service

 

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Full Time Service. Gain 100 WSG Marks, in 2-3 days.  You will also get honor pts.

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Full Time Service. Gain 50 WSG Marks in 1-2 days.  You will also get honor pts.

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Eye of the Storm Battlegrounds

WOW PVP Marks of Honor Grinding Service
 

Eye of the Storm - 100 Marks of Honor Power Grinding

Full Time Service. Gain 100 EOTS Marks, in 1-2 days.  You will also get honor pts.

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Full Time Service. Gain 50 EOTS Marks, in 1 days.  You will also get honor pts.

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Strand of the Ancients Battlegrounds

WOW PVP Marks of Honor Grinding Service

 

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 Gain Honor Points ( PvP )

Regularly we get 12000-15000 honor points per 24 hours.

 

  24 hours of Warcraft PVP Honor Points Power Grinding Service
 

Full Time - Non-Stop - 1 Day  - 24 hours

Maximized PvP sessions for our dedicated PvPrs that are not available to Game on a daily basis. Giving your character 24 hours of PvP during the days you select for us to play.

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 72 hours of Warcraft PVP Honor Points Power Grinding Service

 

 

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(Don't be fooled by websites from China, they use BOT or Macro to level your character and that's risky for your account. )

We use real players ( Professional Power Leveler ), NOT BOTs or Macro that could harm your account. ALL HAND MADE. Your account will be safe and secure, GUARANTEED.

Other Payment Options:

Other than Paypal, we also welcome payment from money order, check, Western Union or MoneyGram money transfer, and we are happy to accept credit cards.

1. Money order or Check payment

To send a payment via money order, simply go to your bank or post office and request a money order for the necessary amount. Mail the money order to the following address along with your name, contact information, your email, phone number, your character's server, character's name, faction, and brief details you ordered.

Payable to: American Borch Group, Inc.

American Borch Group, Inc.
PO Box 2331
Union City, CA 94587
USA

 
2. For other payment method, please email us for details. cs@dr-hu.com

 

 


YOU MUST INCLUDE CORRECT PHONE # IN YOUR PAYPAL NOT

World of Warcraft WOW Mist of Pandaria's ( MOP ) first arena season Power Leveling

Mists of Pandaria PvP
What are your plans to encourage world PvP in Pandaria for especially high-end PvP'ers. Is it possible there could be PvP objectives that gave higher Conquest caps or other epic, important rewards?

No flying mounts until level 90 and an item that can dismount players, world bosses which factions will be competing against each other to kill, areas that players will want to gain control of such as the black market auction house and also us just wanting to have people back out in the world. Generally the most enjoyable world PvP is something that occurs spontaneously because you encounter others randomly, not because of stuff that the designers put in to create conflict.

World PvP is being encouraged with items that can dismount players, black market auction house and more.

Warrior Beta Class Balance Analysis
The execute ability is currently doing a TON of damage (equivalent to around 2 slams) is this intended?
Yes. We want to restore that button to its former glory. We figure anyone in execute range in PvP is within a couple of globals of dying already.

Execute is hitting hard and it's intended.

Rogue Class Design

Rogues are in a pretty good place in Cataclysm in both PvE and PvP. We don't see a lot of huge glaring problems that need to be fixed. I realize there are several players out there asking for change just because they're getting bored of the same class or at the very least wanting to spice it up, and that is a totally valid way to feel. But you also have to consider the risk we'd take for all of the rogues out there who are totally happy with the way their class is playing now, thank you very much.

As an example, we changed paladins in Cataclysm because we thought they needed a resource mechanic to make their gameplay more interesting. Overall we're happy with the way that has played out, and it's even better in Mists, but it's also very easy to find "please remove Holy Power" posts regularly. While we disagree with those players, the fact remains that we made the class worse for them.

To use a second example, we are changing warlocks pretty extensively for Mists because we thought they had several fundamental problems. Is every warlock going to like those changes? Of course not. Are there going to lots of players who beg us to revert the changes? Absolutely.

(And this is all ignoring the risk that even changing a mechanic from an acknowledged bad design to a good design still risks frustrating or annoying many players just because they have to relearn something.)

We are trying to fix some of the annoying things rogues have had to deal with and we are trying to offer some options in talents and glyphs that can help spice up the gameplay for someone who has been loyally Sinister Striking for these eight years. But we also don't want to fix what isn't broken. We try really hard not to change classes for the sake of change. It's hard. But we try.

I'd go as far to say that most of the class team would probably agree (and I didn't poll them, so I may be sticking my neck out) that the rogue is the best designed class. And much of that design was in place before virtually any of us started working on classes, so we can't even really take credit for it. The rogue has the best resource system (energy), a strong kit, a good toolbox, and a clear role in PvP and PvE, yet it still has disadvantages to go along with the advantages and can't just do everything flawlessly all the time. It's a good design, again in our humble opinions, which is why you see so few changes to the class overall. But please don't over-read that as my stating that we won't fix bugs, add polish, balance numbers, undo bone-headed design flaws when the need arises, or yes, add a little bit of newness once in awhile just to keep things shiny.

Blizzard feels Rogues are in a pretty good spot both PvP and PvE wise in Cataclysm. At least "no crippling flaws."

I sincerely want to know by what measure and according to what data you conclude rogues are "fine" in PvP right now.

What I meant was that we didn't see any crippling design flaws in rogues that needed overhauling in Mists. Sub rogues probably are too good in Cataclysm PvP, or at least 3v3 Arenas, which many players use as synonymous with PvP. It's hard to tell if Assassination and Combat are really weak, or if Sub is so strong that any sensible rogue just plays Sub. It's also entirely possible that it isn't even Sub that is too powerful but just Prep and Shadowstep. In any case, my comment was addressed towards the group of players that believe rogues have this giant list of issues that must be addressed, and at another (perhaps overlapping) group of players that just want us to change things up for the rogue because they're getting bored. Sorry for any confusion.

tl;dr: A player asks how is there no problems with Rogue PvP. Blizzard replies saying they were talking mostly about "crippling flaws" and they seem to agree Rogues are too good in Cataclysm PvP.

What annoying things have we had to deal with that you're fixing?

I'll just use one example because in our opinion it's the biggest. Layered ramping mechanics were the single biggest weakness rogues have in Cataclysm (and have had for some time). Some ramping is desirable, but too much can really hurt target switching, prohibit fast burst damage, etc. (Don't take this to extremes -- we don't need posts from every class pointing out situations in which they can't go from 0 to 60 when target switching and therefore arguing how they need to be redesigned.)

In Mists, we want combo points to be the ramping mechanic. Deadly Poison doesn't need to be a ramping mechanic. Bandit's Guile doesn't need to be a ramping mechanic. We changed the way both of those work.

You may not have thought it was a problem, but we did, and we heard about it a lot from rogue players, so we fixed it.

tl;dr: Blizzard is fixing mechanics that makes it hard for Rogues to swap targets and deal damage.

Rogue Feedback
He hasn't answered anything about the Prep/Step issue.

Again, I feel like we have made plenty of responses to the topic. I think it's one of those deals where because some players don't like the answer, they say the topic has not been addressed.

For the record, as many players will tell you, Sub is nearly impossible to balance with both Preparation and Shadowstep. On the other hand, having two talents that are both so good that you want them both and have to think long and hard about which one to take and perhaps even swap back and forth from time to time is pretty much exactly what we are trying to deliver with the new talent system. Are rogues doomed in PvP without both? I doubt that. Is it hard to choose? Of course, and that's the point. If we conclude that it's just too cruel to ask rogues to choose between them, we'd likely just cut Prep from the game and perhaps lower a few cooldowns slightly. I really hope though that we aren't in a space where every cool talent has to become mandatory or deleted.

A player asks about how you can't have Preparation and Shadowstep. Blizzard replies saying the balancing of having both is nearly impossible.

Posted ImageDeath Knight

Death Knight Beta Class Balance Analysis

That sounds much better for sustained DPS comparisons of 2H and DW side-by-side, but will you address weapon twisting? I don't want carry around two 1Hs and need to have "/cast [equipped:one-handed] Frost Strike; /equip 1Hs" and "/cast [equipped:two-handed] Obliterate; /equip 2H". As others have mentioned the respective +50% damage bonuses are far too significant and ought to be spread across other abilities, which will also rein PVP burst in.

Frost DKs twisting weapons like that is something that’s on our list of things to fix before release.

tl;dr: Frost Death Knights twisting weapons before release is possible.

Hunter Class Design

Hunters and Expertise

Shots that cost focus should give a partial refund when they miss. If that isn't happening, we'll fix it.

We don't think Steady and Cobra Shot need to provide resources even when they miss. We're not going for a design where hunters can be certain to always have maximum resource income in PvP. As long as they have enough focus, they'll be fine. If we see evidence that hunters are focus-starved, we'll adjust accordingly, but we haven't seen that so far. There hasn't been a ton of PvP testing on beta yet. There has been a lot of speculation, and while that is still valuable feedback, it is understandably less valuable.

If Shred and Backstab were so reliable in PvP, I don't think there would be such a storied history of druids and rogues asking to buff alternatives to the positional requirements or just removing the positional requirements for PvP. In other words, I think "melee can nearly always attack from behind in PvP" is overstated.

If hunters get close to hit and expertise caps, they should do fine even against Agi users with high dodge chances. They won't do fine against a rogue that pops Evasion, but Evasion is intended as a survivability cooldown. Different classes are different and cooldowns and durations all vary, but I don't know that rogues have a great counter for Deterrence either.

The loss of minimum range is a huge hunter PvP buff. I don't think we've seen the full ramifications of it yet.

tl;dr: Shots that cost focus will be partially refunded on misses. Hunters may need expertise in Mists of Pandaria. Blizzard feels the lost of minimum range is a gigantic PvP buff.

 
 
 

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